KnightSky: A Chess Engine that learns
When IBM’s Deep Blue beat reigning chess champion Garry Kasparov in 1997, it was established that computers could beat even the best human at chess. Today, chess engines contain many lines of code handcrafted under the guidance of grandmasters. Are you interested in being knee deep in chess theory just to crank out a half decent engine? No? This talk is for you. Why not create an engine that learns to improve itself? I created KnightSky to do just that.