Sunday 1:10 p.m.–1:40 p.m.

My big gay adventure. Making, releasing and selling an indie game made in python.

Luke Miller

Audience level:
Intermediate
Category:
Gaming

Description

Indie game developer Luke Miller presents a brief overview on making point-and-click adventure games using the open source pyvida gaming engine and uses his commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" as a tutorial on developing, packaging, releasing and selling a python game for Windows, Mac and Linux.

Abstract

This is a talk for people interested in the indie game development scene. It uses the commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" to give an insight into all phases of game development, from conception to implementation to launching to selling a game as a digital download for Windows, Mac and Linux. It provides an overview and basic tutorial for using pyvida (an open-sourced point-and-click adventure game engine written in python). During this talk we'll: - Introduce "My Ex-Boyfriend the Space Tyrant" - Outline design aims for indie developers - Use pyvida to make a point-and-click adventure game - Discuss commonly overlooked components of professional game design such as accessibility, websites, trailers and pushing updates - Package for sale a game written in python - Discuss the tools and services used for online distribution - Handle the press, feedback from users and reviews By the end of this talk you'll: - Have an introduction to pyvida - Have an understanding that coding is just one part of making a successful game - Have an insight into some of the challenges faced by developers from diverse backgrounds - Have some ideas on how to make your games intriguing to players and the press - Have knowledge of the tools and services many indie developers are using to sell their games online (such as steam, bmtmicro and humble store) If you've ever wanted to make a game then this is the talk for you.