A Whole New OpenGL, OpenGL 3.x in PyOpenGL (#63)

Mr. Mike C. Fletcher (VRPlumber Consulting Inc.) bio
30min ◊◊ Intermediate
Sunday 11:50am, Ballroom E
categories: games, graphics, multimedia, opengl, science, visualization

OpenGL 3.0 has deprecated the traditional “fixed” OpenGL 1.0 pipeline. Almost every PyOpenGL script has been built using the OpenGL 1.0 fixed pipeline. When OpenGL 3.1 arrives, those scripts will break on operating systems that solely support 3.1, particularly the newest and best hardware. This talk will describe how to transform your PyOpenGL code to be “future proof” and to take advantage of the programmable OpenGL pipeline and related features.


files Files:
slides
filesizeuploadedcomment
a-whole-new-pyopengl.odp 1.6 MB Sun, March 29th, 10:23 a.m. Presentation in OOo format
a-whole-new-pyopengl.pdf 1.7 MB Sun, March 29th, 10:24 a.m. Presentation in PDF format


video video:


  
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