Making games in Python - Tools and techniques at CCP (#74)
Richard M Tew (CCP) bio
30min ◊◊ Intermediate
Sunday 10:35am, Ballroom E
categories:
development practices, games, gui, stackless, testing
Over the past eight years CCP have been developing computer games like EVE Online (www.eve-online.com) using Python. In this presentation we'll show the Python-based tools we've created and techniques we've employed to aid us in this process. Our framework customises the development experience which our programmers engage in, from our own custom namespacing approach, to code reloading, unit testing, systems testing and Python-based GUIs. We'll endeavour to demonstrate each of these and where possible elaborate on what is involved in implementing similar systems.
Files:
| file | size | uploaded | comment |
|---|---|---|---|
| Making_games_in_Python_-_Tools_and_techniques_at_CCP.zip | 8.3 MB | Sun, March 29th, 3:31 p.m. | Powerpoint presentation + HTML export |
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