This example is more to show the overall system with all the potential components visible.
During the submission and review phases, the author and reviewer names are replaced for authors and reviewers with 'Reviewer #51' and 'Author #23' respectively. After the review period is over, the names and reviews are made ''Public'. Authors of a proposal will see the 'Reviews' section, and the Program Committee will see the author names.
100.Visual Python in a Computational Physics Course
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The information in this section, and only this section, will be made public if the proposal is accepted.
Using VPython physics students develop simulation programs to model a variety of physical systems.
The information below is only for the review process.
Most students entering college have not had a programming course at the high
school level. Consequently, they lack knowledge of the structure of programs.
We have tried using several computer languages in teaching a sophomore/junior level
course on computational physics that have ranged from QuickBasic to C++ to Java.
Recently we decided to switch to Python and VPython for developing physical simulations.
Since VPython is easy to learn, produces navigable 3D animations as a side effect of physics
computations, and supports full vector calculations, students can develop detailed models
of systems. The result has been a shorter learning curve for students and more sophisticated simulations.
Students feel the excitement of learning since they can produce programs
that not only delve into physical application but also display three-dimensional
graphics. In addition, students find that the object-oriented programming
directly reflects the vector nature of physical laws. Students from the course will describe their simulations projects
from the course that include simulations of baseball pitches, interacting galaxies,
stable orbits around Lagrange points, and chaotic motion.